Lobby Island - responsible for env materials, bespoke television screen/timer, skybox, lighting, + sequence setup
Historical Memory Object - Rocket
Historical Memory Object - Gauntlet
Historical Memory Object - Cube
Historical Memory Object - Skyfire Console
Historical Memory Object - Zero Point Reflector
Playspace Progression - responsible for env materials, skybox, lighting, fogcards + sequence setup
Downtime Screen - responsible for materials, fogcards + skybox
High Voltage Software co-develops with Epic Games on Fortnite. Thanks to HVS and Epic Games for the opportunity to contribute and be a part of the Fortnite team!
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Humbled and proud to work with and lead the awesome team below!
HVS Lighting:
https://www.artstation.com/jwalton34
HVS Tech Art:
Sean Henson
https://www.artstation.com/jacobkryca
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I worked on the following:
Lobby lighting,
Lobby TV material support/audio reactivity,
Lobby floating rocks material,
Lobby skybox,
Historical memory object shader,
Biome decals,
Island chunk material support,
Skybox art and material finalization,
Nebula card previz, material, and animation,
WPO, PDO, Down vector biome blend, fake atmosphere colorization, and fake rim light function creation & setup,
Lighting atmospheric materials, light functions, fog cards, blueprints, and material functions,
Event lighting and tech art timing and optimizations,
Post-event downtime screen fog card, material, skybox setup, and object placements,
and lots of other misc material work and optimizations for the event.
Lastly, feedback, team task management, and art direction for the HVS Tech-Art/Lighting team.