I am humbled and proud to have worked with and led the incredible art team at Iron Galaxy Studios as the lead artist on this project. All the parks for THPS3+4 were a team effort from start to finish, with many artists contributing content, new ideas, feedback, iteration, set dressing, polishing, and optimizing all the assets. The environment art direction for this game was a team effort, and a big reason this game's art stands out is due to the valuable suggestions, feedback, and iterations provided by all the talented artists on the project.
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Shout out to the project art director, Ben McCardle, for all of his guidance and support.
Additional shout-outs to the environment art leads on the project: Tom Angus, David Lopez, and Everardo Acosta.
https://www.artstation.com/magnumfl
https://www.artstation.com/digita1hound
Additional shout-outs to Lead Outsource manager on the project, Kevin Lass, and OSM Josh Belay, for their direction, feedback, collaboration, and work with Outsource partners Art Bully and Room 8.
https://www.artstation.com/kevinlass
https://www.artstation.com/joshbelay
Lighting:
https://www.artstation.com/elidalley
Iron Galaxy's Park's art contributors:
https://www.artstation.com/maespinoza
https://www.artstation.com/n3odoc
https://www.artstation.com/danimix1983
https://www.artstation.com/nsgulbranson
https://www.artstation.com/wyattzink
https://www.artstation.com/3dryan
https://www.artstation.com/wirecrash
https://www.artstation.com/meli-jackson
https://www.artstation.com/vzart
Joe Grant,
https://www.artstation.com/mattyoung3d
https://www.artstation.com/tylerbivins
https://www.artstation.com/brandonmerritt
https://www.artstation.com/overstreetart
https://www.artstation.com/dand3d
https://www.artstation.com/yamby
https://www.artstation.com/gearlock
https://www.artstation.com/kimu
https://www.artstation.com/savannahshuff
Technical Art:
Ashley Lupariello, Avinash Kalapala,
https://www.artstation.com/imperez
https://www.artstation.com/emmafuller2
VFX: Daniel Nelson
https://www.artstation.com/jessulloafx
Concept Art: Erik Ehoff,
Soosa Kim
Additional shoutouts to OSM Dave Pasciuto, for his direction, feedback, collaboration, and work on Zoo.
https://www.artstation.com/davepasciuto
Last but not least, a huge thanks to the teams at Art Bully and Room 8 for their hard work and execution on all of the levels they supported.
https://www.artstation.com/artbullyproductions
https://www.artstation.com/room8studio
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My duties as art lead included project setup, DDC template libraries and scene creation, high level planning for environment/character/create-a-skater/create-a-park, Art direction/ideation/reference gathering for environments/pros/boards/accessories/materials/textures, high-level and technical documentation for all aspects of the art team/pipeline/workflows/process', Park's alpha/beta/polish collaboaration/guidance in MIRO, cross-discipline and department communication, scheduling/task planning/prioritization for boards/materials/post process and support/guidance for other disciplines, review/feedback across all art disciplines, OS pilot scene setup and instruction collaboration, art learning/best practices/knowledge transfer sessions for environment artists, bug creation/delegation/triage/management for technical art/VFX/environment art/final polish items, misc vista set dressing for multiple parks, music selection contributions, screenshots/UI/Marketing images/loading screens/lighting support for numerous parks, and I was the guru for all things materials - comprehensive documentation/tutorials/walkthroughs/demos, standardized/organized existing assets from 1+2, expanded, organized, and optimized in-house materials for environment art and character art.