I am humbled and proud to have worked with and led the incredible art team at Iron Galaxy Studios as the lead artist on this project. All of the CAP levels would not have been possible without the amazing work of the entire environment team, OS teams, and design teams for the game's mainline levels.
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My work here included ideation for new CAP backdrops, planning/documentation for new CAP obstacles, pole jam and square rail obstacle sets, material color tinting, material refinement/optimization for new and 1+2 assets making a return in 3+4, porting assets from the main 3+4 levels over as backdrops for new Create-A-Park levels, lighting, optimization, and bug testing.