Snow blending - gradients, Z-up masking with normals direction blend functionality, PDO, Foliage blending, and window ice
Ice Materials - stream, lake, icicles, and ice clump formations
Vert paint materials - 3 layers + puddles + ice & Snow blending - gradients, Z-up masking with normals direction blend functionality, PDO, and Foliage blending
Vert paint materials - 3 layers + puddles + ice & Snow blending - gradients, Z-up masking with normals direction blend functionality, PDO, and Foliage blending
I am humbled and proud to have worked with and led the incredible art team at Iron Galaxy Studios as the lead artist on this project. As with all the parks for THPS3+4, Canada was a team effort, with many artists contributing content, set dressing, polishing, and optimizing all the assets.
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My work here included art direction, material lookdev, texture set creation, some set dressing, optimization, polish, and bug testing. I created several ice and snow texture sets as well as created the master snow material functions and master materials (including Z-up blending, directional blending, and snow sparkles), vertex paint blending materials (including layers for decals, multiple SSS snow layers, ice, and water), and all ice materials (window frost, lake, stream, icicles, etc).